Quantitative foreign studies about mobile games in the philippines research paper 2021

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Quantitative foreign studies about mobile games in the philippines research paper 2021. Is arguably one of the most popular Mobile games currently being played. by IOER International Multidisciplinary Research Journal ( IIMRJ) 3. 2) determine the factors that influence the addiction to the online game Mobile Legend. ijprse. The Philippines This study aimed to determine the extent of students’ utilization of social networking sites, their reasons for using social media, and their social media preference. com ISSN (Online): 2582-7898; SJIF: 5. Costales Memorial National High School in Villasis, Pangasinan. of this study are 1065 K to 12 teachers employed in various government and private schools in Mindanao, Philippines. At the start of its term, the Duterte administration reaped the benefits of the Philippines’ momentum of economic growth and poverty reduction; the country’s GDP continued to expand at above six percent during the 2016 to 2019 period while poverty incidence significantly declined to 16 percent in 2018. It consist of effects of playing online games, it tells about the proper or right use of online games as their part time habits. Published scientific papers on PA of Filipino children and Mar 9, 2021 · The study was conducted at Don Ramon E. Available from: https:// datar eport al Jan 1, 2022 · Research paper about A Comparative Study about the Effects of Filipino Traditional Games and Online Games on Children’s Development Photo Courtesy: Soper, T. One of the most popular online games in the Philippines is Mobi le Legends. The current correlational analysis evaluated the association between online game addiction and depression in Filipino adolescents. 7% females) had moderately severe depression and 6 (2. 494. com College Academic Skills in English 1st Semester SY 2019-2020 Topic: This paper will focus on the online game exposure and its influence among student players in Manila, Philippines. e. Health-seeking behavior was linked with the participants’ purpose May 12, 2023 · This paper studies the relationship between financial literacy and financial inclusion in the Philippines using data gathered from the 2019 Financial Inclusion Survey (FIS). FOREIGN STUDY. Guided by the standardized methodology provided by the AHKGA, 20 a research workgroup (RWG) consisting of 25 academics and practitioners in the fields of physical activity, sports science, PE, psychology, and physical therapy was formed in May 2021 to develop and produce the 2022 Philippine Physical Activity Report Card. This paper explores gamification in education to improve student engagement and motivation. Nov 21, 2022 · Introduction. The main concerns for ethics were consent, data privacy, and subject confidentiality. S. With a population of 110 million Filipinos, there were 73. 8 Mbps, placing the country at 104 Dec 24, 2018 · A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School (TNAHS) for Jun 28, 2023 · Kemp S. Future studies may consider Feb 14, 2021 · Moreover, three major conclusions emerge from this study's findings: (1) Barangay tanods faced difficulties in the sudden shift of their work environment (2) Most of the barangay tanods received Sep 3, 2021 · This study critically examines the K-12 curriculum reform in the Philippines and suggests ways on how it can move forward. The purpose of this study was to investigate the association between on-line mobile gaming and academic performances among adolescent students in Aceh's elementary schools. The research population is graduates of the Educational Management Department who graduated in 2019 and 2020. The mixed-method meta-review mentioned above describes the state of the research, explains how the studies evaluate different outcomes and discusses different aspects of learning effectiveness. This research work examines phone usage and identified the effects internet enabled mobile Mar 1, 2017 · Flaim (1990) explained the growing population Journal of International Business, Economics andEntrepreneurship e-ISSN :2550-1429 Volume 4 (1) June 2019 in the United States during the 60s to 80s Aug 3, 2021 · How does online game addiction affect adolescent mental health? This systematic review and meta-analysis synthesizes the evidence from 12 studies and provides insights for prevention and Jan 1, 2022 · Internet addiction includes the main components of addiction: salience, mood modification, tolerance, withdrawal, conflict, and relapse ( Young et al. It can be used as an additional option for teachers because it integrates the learning process with the A Study on the Online Game Exposure and Its Influence among Student Players in Manila, Philippines Submitted by: Michael Joshua V. Event at the 2019 Southeast Asia Games. The research was conducted at SMAN 1 Cluring from 1st August until 31thAugust 2018, in the academic year 2018/2019. 7% females) had high level of online game addiction as reflected in their high VAT scores. The type of research used in this study is Qualitative research. Bachelor. 4. 7% males, 5. The main goal was to develop an alternative algorithm on division of polynomials whose dividend is P (x) = a 1 x n + a 2 x n−1 + a 3 x n−2 + ⋯ + a n x + a n+1 and the more. It aims to determine if there is no significant relationship between the effects of online mobile games on the academic performance of BEEd students. This paper is an in-depth analysis on the effects of educational mobile games and combining the quantitative data obtained. ’ s (2021) study, evaluation model is used in this study as part of a mixed method. , 2020), and numerical card games (Scalise et al The purpose of this study was to investigate the association between on-line mobile gaming and academic performances among adolescent students in Aceh's elementary schools. al. Sep 3, 2021 · This study explores the research engagement of English language teachers in a Philippine university, using a qualitative approach. 2022. From the Game Addiction Test, the over-all mean suggested that thirty-six (36) out of the eighty-eight (88) respondents are at risk for Mobile Game addiction, whereas, six (6) can be classified as mobile game addicts. 91 million internet users in the Philippines recorded in January 2021 with 92% connected with a smartphone, 74% through a laptop or desktop computer and 38% with a tablet []. This may help the parents, teachers and the students to know the possible reasons behind it and to avoid or minimize the use of mobile games. Traditional Filipino games are activities played across generations, making use of local resources. Keywords: Online gaming, Social Behavior, Psychological Well-being Mar 28, 2023 · There were five studies stating games based on topics, namely rational number training in-game metrics (Kiili et al. In the Ejournals. A Katleene. research, the correlational research design is deemed appropriate. Hence, the students who got involved and soon got addicted into playing mobile games whether these Additionally, a discussion on consequentialism about the ethical dilemma in mobile gaming is addressed through Qualitative approach. it also tried to explore how the different variables such Nov 1, 2021 · Prior to the pandemic, local researchers in the Philippines studied the experiences of working students (Astudillo et al. The PRISMA model is used to guide the selection of articles. This study included 200 students (66 males and 134 females) from a private higher education institution in the Philippines. Jul 4, 2019 · This study aims to determine the implementation of word games and their impact on student learning outcomes in learning new vocabulary in grade VII Mts Hasyim Asyari Ambon academic year 2020/2021 Jun 7, 2019 · The quantitative study explored the mathematics anxiety of the five hundred sixteen (516) junior high school students with age ranging from eleven (11) to seventeen (17). The ALS Task Force was formed as the main coordinating body to implement the programme across the Philippines (Department of This paper is an exploration of the synthetic division in compact form. (2021) provide evidence for the argument that the usage of mobile applications does have a direct effect on academic achievement. The risks, benefits, and conflicts of interest are discussed in this section from an ethical standpoint. Meanwhile, the Philippines had a meager average Internet speed of 2. They were selected using a mainly random sampling technique. ph Dec 31, 2021 · By using a quantitative analysis, the study recorded 100 respondents residing in the Philippines and studying their opinion towards this new addictive behavior relating to money. 30 Nov 28, 2022 · This study utilized a descriptive research design using a quantitative approach. It is also a crucial factor in how mobile games became as large phenomenon as. Abstract and Figures. Oct 1, 2018 · Mobile gaming addiction is a growing concern that increases the user's risk for physical and psychological health problems. 3 Aug 10, 2021 · Abstract. The potential benefits of gamification in education include increased participation, improved Feb 1, 2018 · This paper aims to study an overview of the using online games in teaching based on the Scopus data source from January 2016 to July 2023. The study revealed that Mar 28, 2019 · Abstract and Figures. Any research study must begin with a well-defined research question that is then refined. Jan 30, 2023 · The Covid 19 pandemic has heightened the use of mobile phones among learners all over the globe. The quantitative meta-reviews aimed to document the effectiveness of e-Learning by consolidating the data of a number of quantitative studies. 4 Mbps, Sri Lanka 7. Spearman correlation analysis was used to analyze data collected from 83 These games are the ones who are so popular for the gamers in the Philippines. The most commonly used social media platforms in the Philippines are mobile and computer games, Facebook, Facebook Messenger, YouTube, Instagram, Tiktok, and Twitter (Pulse Asia Survey, 2021). Research Center (SDRC) related to Internet studies. de los Santos, Information Technology Department, Eastern Visayas State University, Tacloban City, Philippines. Digital in the Philippines: All the Statistics You Need in 2021 — DataReportal – Global Digital Insights [Internet]. The purpose of this study was to determine the effect of health awareness A Study from Seven Regions in the Philippines a formal elementary or junior high school degree. Mar 5, 2021 · March 2021. edu. The purpose of this study was to construct and verify a Survey Instrument on the Game-Based Learning Approach in order to characterize teachers' and students' knowledge, views, and attitudes toward game-based learning. Electronic Product, Filipino Consumers, Generation Y, Generation Z, Lazada, Purchasing Behavior, Shopee | ARTICLE DOI: 10. Foreign Studies According to the study of Ko, Yen, et. A total of eighty-five (85) respondents from National University - Philippines answered two questionnaires through Google Forms, namely, the Game Addiction Questionnaire and Oct 7, 2022 · 2. Educational mobile games can not only stimulate a child's interest in learning but also can promote and increase language development, critical thinking, emotional development, intelligence, and imagination. For at least two terms, the students have participated in online Jun 28, 2021 · However, most of these studies focused on the trends of educational mobile games, as well as the advantages and challenges of using them (Chang & Hwang, 2019;Giannakas et al. The question of what the researcher is investigating and Jan 12, 2023 · The usage of Internet enabled mobile phones is a 21st century experience which covers various operations. revenue This research aims to 1) find out the symptoms of addiction to the Mobile Legend online game. Apr 30, 2021 · Results: Analysis revealed three emergent themes: health-seeking behavior, sources of knowledge, and folk medicine utilization. Feb 8, 2021 · We conducted a cross-cultural and quantitative study to compare Filipinos' physical and mental health with Chinese during the COVID-19 pandemic. 32996/jbms. This study aimed to gain a better understanding of teachers' experiences with integrating The research questions serve as the backbone of the flow of the study. Methods. Therefore, educational games could be seen as having an important role to play in a child's development. The study was conducted from February 28 to March 1 in China and March 28 to April 7, 2020 in the Philippines, when the number of COVID-19 daily reported cases increased in both countries. 4, and Malaysia 4. In this study, 37 respondents (6. (2005), Adolescents in Taiwan have been encouraged to use the Internet to increase academic competitiveness. The game has become popular in Southeast Asia and will be. Digital technologies have brought changes to the nature and scope of education. , 2019) and the effect of working while studying on students' academic Oct 1, 2021 · Many studies have been conducted on sleep quality and technology use observed that gadgets especially mobile phone use trigger sleep disorders and disturbances among adolescents. Sep 1, 2021 · Research on the intention to buy healthy food products is interesting to study because many studies show mixed results. This study found that play duration from less than 1 h up to 5 h is significantly associated with mobile game addiction. The survey was based on the Philippine Commission on Higher Education with Apr 1, 2021 · The findings of the study conducted by Lin et al. Mar 31, 2020 · Fifty-three out of 300 respondents (12. , science, mathematics, and English) were analysed to determine how they fit with the Education 4. Date of publication August 29, 2021. ALS is one of the priority programmes of current DepEd Secretary Leonor Briones who took office in 2016 (Briones, 2016). The Content Validity Index, the Content Validity Ratio, and the Kappa Statistic Coefficient were used to validate the SIGBLA. Edukasiana: Jurnal Inovasi Pendidikan ISSN 2809-6770 Volume 2, Issue 3, 2023, pp. (2014, August 8). Research into mobile game addiction has increased over the previous two decades. Independent Variables Dependent Variable Oct 1, 2018 · This study employed a quantitative approach to determine a possible correlation between mobile game addiction and cyberbullying with student academic performance. It examines the factors that influence their research involvement Sep 6, 2021 · Moreover, the duration of playing a mobile game is considered an important factor of mobile game addiction levels. Purpose The purpose of this paper is to examine the research design of several publications on the study of gamification and proposes a mixed-method research design for Dec 1, 2021 · Philippines Mobile Game Market that the smartphone penetration has increa sed to 27. In the study titled, “The impact of Mobile Legends games on student Learning motivation”(Rochmayanti et al. , 2011 ). Dec 23, 2021 · To gain a more in-depth understanding of language learning through games, a systematic review of mobile and non-mobile games appears timely for two reasons: (1) to enrich the literature by presenting the differences and similarities between the application of mobile games and non-mobile games in language learning; (2) to clarify the efficiency Scope and Limitations of the Study. Download. Online games can also be an avenue of socially interacting with other people. May 3, 2022 · This protocol has been approved by the University of the Philippines Manila Research Ethics Board (UPMREB 2021-099-01 dated March 25, 2021). This activity has profoundly affected their sleep because they tended to Research Design This study made use of the descriptive method which is designed for the researchers to gather information about The Effects of Mobile Phone Usage on the Academic performance of the Grade 12 Senior High School students in Saint Claire Academy Lian, Batangas Inc. This study aims to explore factors affecting the Filipino consumers’ adoption of e-payment systems. National University, Philippines. Feb 24, 2023 · As mentioned above, previous studies have examined various positive aspects of online games, but the studies are based on foreign cultural contexts. Research Paradigm. The study reported in this paper was conducted with the following goals: (1) to examine the differences in the usage, attitude, and perception towards Filipino and English among elementary students from urban and rural areas in southern Philippines, (2) to investigate the potential of Dec 17, 2020 · Fifty-three out of 300 respondents (12. 2020- 2021. Merriene Maderazo. Oct 19, 2020 · game business. Research design is a scientific method which involves Jan 1, 2016 · In 2015, Thailand had an average Internet speed of 7. delossantos@evsu. This Jan 26, 2022 · Roblox, were the leadin g mobile games from Google Play in the Philippines with 100 million downloads each (Statista Research Department, 2021). Giovanni N. The theory used in this study Apr 1, 2019 · This study aims to know the causes of mobile games addiction among students and how it can affect the academic performance. Specifically, three recent curriculum guides (i. 7% Jun 1, 2021 · Abstract and Figures. May 12, 2021 · Using simple binary quantitative tools and qualitative approach to research and application of Indigenous research methods and critical pedagogy as analytical lens, the study found that the implementation of Philippine policies on the rights to Education, specifically the IPRA of 1997, is more of a tokenism rather than a complete transformation Apr 11, 2023 · Abstract. 0% males, 5. (2016) had used a quasi-experimental pre-test and post-test design for 38 Taiwanese s tudents for eight weeks. Introduction: Online games, as part of developed technology, Abstract: With the changes brought about by the COVID-19 pandemic, playing online games significantly increases as it lessens the stress and reduces the negative effects of self-isolation which cope with the problems encountered by most of the Filipino students. Mobile Legends: Bang Bang is a Multiplayer online battle arena a Mobile game developed and publish by Shanghai Moonton technology. The activities Mobile Legends: Bang Bang is a Multiplayer online battle arena a Mobile game developed and publish by Shanghai Moonton technology. This raises the question of whether mood modification can help explain why some people play mobile games as part of a ritualized media use orientation. 0 milieu. , 2018;Laine, 2018 Several factors are considered necessary in practical skills such as students' participation, motivation and. This study is focusing on the. In less than a decade, the development escalated to a point where almost all. ph and Diliman journals search, the term Philippines is deleted as it is understood that all articles are based in the Philippines. For this purpose, 412 studies conducted between the years of 2000-2020 were examined and 54 experimental studies on the game-based teaching practices were included in the study. 6 perce nt from 2015-2021. Methods: A paper-and-pencil self-administered questionnaire assessing depression and online game addiction was distributed from August to November, 2018. The gameplay i s similar to League of Apr 9, 2022 · We discerned different attitudes and results vis-a-vis the mobile phone impact depending on the variables treated and the location of the study. This research is quantitative with the type of case study research. 0%) females had severe depression. 91 million internet users in the Philippines as of January 2021. This paper available online at www. 42, 43 Our finding was supported by another study, which concluded that more than 40% of their study population had insufficient sleep, which had a significant Dec 23, 2021 · A mixed-methods approach was applied in the study. Authors: Andre Aviso. Jun 30, 2021 · The current study aimed to assess the gaming behaviour of school and college students during lockdown, to study how online games influence the student's academic performance and social behavior This study aims to know How Does Playing Mobile Games Tend to Cause Academic procrastination in Grade 12 2021-2022 of Students of GIST S INTRODUCTION. The data of 54 experimental studies were analyzed via the Comprehensive Meta-Analysis Program (CMA) and MetaWin programs. Dec 17, 2020 · The incidence of depression is also increasing in the country. Festejo macky1495@gmail. 00 pm to 11 pm. Video game addiction is part of the so-called Internet Gaming Disorder Oct 26, 2022 · Objective: Game-Based Learning (GBL) is an e-learning platform that drives learning. 2021 [cited 2021 Jun 4]. Mar 3, 2021 · This paper aims to provide descriptive data analytics of the COVID-19 pandemic in the Philippines, summarizing the country's fight by visualizing epidemiological and mobility datasets, revisiting Based on the findings, online gaming has a positive relationship with social behavior. That, as a result, a ban was placed in 1981 due studies (Mesquita & Reimão 2010), where online games on-campus students' are between 7. they are today. The data collected were analyzed using version 26 of the Statistical Package for Social Sciences (SPSS) software. Email: giovanni. , 2018), number row activities (Alkhede and Holmqvist, 2021), geometry instruction activities (Ilhan, 2021), a Number Sense Game (NSG) and a Reading Game (RG) (Vanbecelaere et al. In comparison to the same period last 2020, the figures increased by 6. May 6, 2023 · The study used a convergent parallel mixed-methods design, integrating quantitative survey data with qualitative responses in order to get insights on the impact of AI in education and society. This would be the basis of the discussion and what trajectory would be presented in the study. Online game addiction was positively correlated with depression in Email: vicente@evsu. Interview answers were . Versatile and disruptive technological innovations, such as smart devices, the Internet of Things (IoT), artificial intelligence (AI), augmented reality (AR) and virtual reality (VR), blockchain, and software applications have opened up new opportunities for advancing teaching and learning (Gaol Jan 1, 2019 · This paper examines agrarian-related overseas development assistance (ODA) to the Philippines to reveal that such aid has had its ebb and flow: one that follows the internal policies and Jan 26, 2023 · 2021 report, said that there are a total of 73. The data collection was done through a research-constructed survey questionnaire. The purpose of this study was to find out how the positive and negative impact of playing Mobile Legends: Bang Bang online games to FISIP UMA students who play games. 2. Apr 30, 2022 · This research uses a quantitative research approach with the type of survey research. The the Philippines (Statista, 2020), especially that it has become a common sight to see nowadays - Filipino students playing mobile video games during their break times in the school hallways, forming 25% of the gamer population in the Philippines in 2019 (Statista, 2020). 3) the impact of Mobile Legend online game addiction on students. Research subjects from different cultural backgrounds may have different perceptions and influences on online games, so it is culturally significant to study the positive influence of online games In Fawaz et al. This research paper investigates how online mobile games influence students academic performance of BEEd students at PSU-Roxas Campus. 3. B) Review of Related Studies 2. 222-236 This is an open access article under the CC BY-SA license. Quantitative methods are used to get an overview of student and lecturer responses, whereas Mar 15, 2023 · This study determined the interpersonal relations, self-efficacy, self-control, and expectation of the students at the time of playing computer and mobile games. The coverage of this study is all about online games effect to academic performance of students. Mar 12, 2022 · The study utilized a descriptive survey research design with 80 non-random samples chosen based on availability. Discover the world's research 25+ million members Mar 28, 2022 · A case study of a mobile game-based English learning approach by Tsai et al. It was also found that playing online games can help improve one’s psychological well-being if done moderately. Participants The participants. 1 percent. Students who play mobile games in this time range expose to a lower level of addiction. ph. Manuscript revised August 27, 2021; accepted August 28, 2021. 1. Sep 5, 2019 · 1 Center for Mental Health Education, School of Psychology, Southwest University, Chongqing, China; 2 Chongqing Youth and Vocational Technical College, Chongqing, China; As a new type of addictive behaviors and distinct from traditional internet game addiction on desktop computers, mobile game addiction has attracted researchers' attention due to its possible negative effects on mental health Jun 28, 2023 · The Philippines is among the top media users worldwide, and online activities have been increasing through the years []. , 2021), As stated by them, Mobile Legends have run into contrasting levels of addiction according to the vigor of playing time. We apply ownership of This study is to measure whether there is a significant effect of Mobile Legends Game on the students’ vocabulary mastery the researcher used experimental design. vn ge zc gu dk pk wi rr il qf